﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WizzardTheGame
{
    class Boss:Character
    {
        private Weapon equippedWeapon;
        private BossState state;

        #region Properties

        private BossState State
        {
            get { return state; }
            set { state = value; }
        }

        public Weapon EquippedWeapon
        {
            get { return equippedWeapon; }
            set { equippedWeapon = value; }
        }

        #endregion

        public enum BossState
        {
            attackWeapon,
            attackWalk,
            walking,
            wait
        }

        public Boss(string path)
            : base(path)
        {
        }

        public void Drop()
        { 
        }

        public override void Update()
        {
            throw new NotImplementedException();
            base.Update();
        }

        protected override void Attack()
        {
            throw new NotImplementedException();
        }
    }
}
